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Pathfinder Second Edition

Compendium

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Shadow Drake

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Shadow drakes are typically among the smallest and least powerful of their species. Most stand as tall and long as house cats and have charcoal-colored scales and membranous wings just translucent enough to pass for shadows. Attracted to shiny materials, they employ deception, teamwork, and even rudimentary traps to create opportunities to make off with ill-gotten gains. Shadow drakes have a particular fascination and admiration for umbral dragons—a notable exception to the norm for drakes and dragons.

Attributes

Shadow Drake

Creature 2

CETinyDragon, Shadow
  • Perception6; darkvision, scent (imprecise) 30 feet
  • LanguagesDraconic
  • Skills acrobatics 8 stealth 8 thievery 8
  • Str1Dex4Con1Int -1Wis0Cha2
  • AC 17 Fort7Ref10Will6
  • HP 28 Immunitiesparalyzed, sleep Weaknessesfire 5
  • Light Blindness When first exposed to bright light, the monster is blinded until the end of its next turn. After this exposure, light doesn’t blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it’s dazzled.
  • Shadow Blend The shadow drake’s form shifts and blends reflexively with surrounding shadows. A shadow drake gains an additional reaction each round, but it can use this reaction only for Shadow Evade.
  • Shadow Evade TriggerA creature attacks the shadow drake while it is in an area of dim light The shadow drake further obscures its position. The attacker must succeed at a DC 11 flat check in order to affect the shadow drake, as if the drake were Hidden for the triggering attack.
  • Speed15 feet, fly 60 feet
  • Melee jaws 11 (finesse) Damage1d10+3 piercing tail 11 (agile, finesse) Damage1d8+3 bludgeoning
  • Draconic Frenzy The shadow drake makes one bite Strike and two tail Strikes in any order.
  • Shadow Breath (arcane, cold, evocation, shadow) A shadow drake spits a ball of black liquid that explodes into a cloud of frigid black shadow. This attack has a range of 40 feet and explodes in a 5-foot-radius burst. Creatures within the burst take 3d6 (3d6) cold damage (DC 18 basic Reflex save). The explosion of shadow also snuffs out mundane light sources the size of a torch, lantern, or smaller, and attempts to counteract magical light with a +10 counteract modifier. The shadow drake can’t use Shadow Breath again for 1d6 (1d6) rounds.
  • Speed Surge Frequency: three times per day; Effect: The shadow drake Strides or Flies twice.